services

How we can work together

From prototype to launch, from an audit to joining your team. Every package ends with a measurable deliverable.

Published

Gameplay prototype development

I turn your idea into a playable, measurable vertical slice in two to six weeks — ready for an investor pitch or an internal green-light review.

  • Character control and core mechanics
  • A playable level and game loop
  • A measured performance report
  • Documented, handover-ready code
Duration2–6 weeks PricingProject based
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Published

Performance audit and optimisation

If your game stutters on target hardware, I find out why by measuring. No guesswork: profiler evidence, a prioritised findings list and the fixes applied.

  • CPU/GPU bottleneck analysis
  • Draw call and memory optimisation
  • Before/after measurement report
  • A checklist handed to your team
Duration1–2 weeks PricingFixed fee
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Published

Multiplayer infrastructure

Taking a single-player game multiplayer is not a matter of bolting on a network layer. I build prediction, reconciliation and lag compensation correctly from the start.

  • Client prediction and server reconciliation
  • Deterministic simulation setup
  • Bandwidth budgeting
  • Server authority for cheat prevention
Duration3–10 weeks PricingProject based
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Editor tooling and pipeline work

If your team repeats the same manual work, that is time being lost. I turn that work into a tool; two days of investment buys back months.

  • Unity/Unreal editor extensions
  • Level design tooling
  • Automated build and CI pipeline
  • Internal usage documentation
Duration1–4 weeks PricingFixed fee
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Technical consulting and code review

If you are unsure about an architectural decision, a second pair of eyes before production lowers the cost. I review your codebase and give concrete, actionable recommendations.

  • Architecture assessment report
  • Prioritised technical debt list
  • A live session with your team
  • Follow-up Q&A support
Duration2–5 days PricingDay rate
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Full-time or contract role

I am open to joining your team permanently. I work remotely, and I am open to hybrid arrangements and to relocating for the right opportunity.

  • Senior gameplay / engine programmer
  • Remote, hybrid or on-site
  • Mentoring and code review included
  • CV and references on request
DurationLong term PricingNegotiable
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references

What the people I worked with say

Feedback from studios, publishers and indie teams.

When you describe a problem to Ömer, he measures before he talks. In the quarter he led the ECS migration our frame time dropped 34% without a single regression. His impact on the growth of the junior programmers on the team is worth noting separately.
Selin Aydın Technical Director · Vertex Interactive
Our builds took 22 minutes and nobody wanted to touch it. Ömer got it down to six within a week. As a producer, the effect on team morale was worth even more than the hours he saved us.
Marcus Lindqvist Producer · Pixel Harbor Studios
We are a three-person studio with no netcode experience at all. Ömer did not just write the code, he taught us why he wrote it that way. We can maintain that system ourselves now — the best outcome you can hope for from a consultant.
Ayşe Demir Founder · Northlight Games
I have run dozens of technical reviews on the publisher side. Ömer’s vertical slice was one of the rare ones that brought measurements instead of a presentation. It is easy to trust a developer who shows you the budget numbers.
Daniel Weber Senior Technical Producer · Halden Publishing
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Which one fits you?

If you are not sure, send a short message and we will work it out together.