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Technical notes on gameplay feel, performance engineering and engine architecture. Most of them started as notes I took while fixing something.

Unity Profiler: Find the Real Bottleneck, 22 ms to 8 ms

Frame time hit 22 ms and everyone blamed the shaders. The Unity Profiler capture said otherwise; here is how measuring took it down to 8.7 ms.

14 August 2026 performance 10 min read

What I learned after a DOTS/ECS migration

We moved part of a production project to ECS and frame time dropped by 34%. But the win did not come from where we expected.

2 May 2026 performance 11 min read

Draw calls and overdraw: how I found 17 FPS on Android

My tower defense scene sat at 41 FPS on a mid-range Android phone. Here is how measuring draw calls, materials and overdraw took the same scene up to 58 FPS.

16 April 2026 performance 10 min read

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